STONE HALLWAY - 20 PIECE
20pcs includes (18 HALLWAY BLOCKS+ TWO 3X3 Grids)
18 Stone hallway blocks and two 3x3 floor grids to place your new blocks.
Hallway blocks allow you to remake long corridor fights from your favorite zombie, action or archaeological adventure movie with a giant rolling boulder.
Hallways also allow quick segments between adjoining rooms and can double as walls when rotated. Hallways can allow alternate routes to be mapped quickly. Placing a Door block on one end and wall on the other can easily make a 1-block dungeon cell.
Winnie’s DM Tip: Hallways work best in conjunction with walls, floors, corners and doors allowing an easy way to funnel your allies and/or enemies where needed. The 1 block wide hallway can bring extra challenge to restrict movement of fast, stealthy or larger sized characters forcing a group to travel single-file.
20pcs includes (18 HALLWAY BLOCKS+ TWO 3X3 Grids)
18 Stone hallway blocks and two 3x3 floor grids to place your new blocks.
Hallway blocks allow you to remake long corridor fights from your favorite zombie, action or archaeological adventure movie with a giant rolling boulder.
Hallways also allow quick segments between adjoining rooms and can double as walls when rotated. Hallways can allow alternate routes to be mapped quickly. Placing a Door block on one end and wall on the other can easily make a 1-block dungeon cell.
Winnie’s DM Tip: Hallways work best in conjunction with walls, floors, corners and doors allowing an easy way to funnel your allies and/or enemies where needed. The 1 block wide hallway can bring extra challenge to restrict movement of fast, stealthy or larger sized characters forcing a group to travel single-file.
20pcs includes (18 HALLWAY BLOCKS+ TWO 3X3 Grids)
18 Stone hallway blocks and two 3x3 floor grids to place your new blocks.
Hallway blocks allow you to remake long corridor fights from your favorite zombie, action or archaeological adventure movie with a giant rolling boulder.
Hallways also allow quick segments between adjoining rooms and can double as walls when rotated. Hallways can allow alternate routes to be mapped quickly. Placing a Door block on one end and wall on the other can easily make a 1-block dungeon cell.
Winnie’s DM Tip: Hallways work best in conjunction with walls, floors, corners and doors allowing an easy way to funnel your allies and/or enemies where needed. The 1 block wide hallway can bring extra challenge to restrict movement of fast, stealthy or larger sized characters forcing a group to travel single-file.