DOOR VARIETY SET - 20 PIECE
( 6 DOORS, 6 DOORS W/BARS, 3 PAIR OF DOUBLE DOORS(L&R) + Two 3X3 Grids)
What is behind door number #1? 17 more. Our Door set allows flexible use as jail cells, big bad boss double doors or a shiny lock for your rogue to pick or for your barbarian to kick down if the rogue was taking too long.
DM Tip: Placing doors before or after difficult battles can assist in helping to set a pace for your group to rest/restock and strategize, especially the double doors with giant skulls. The small opening on the doors with bars allows creative ways to use light, sound, spells and silver-tongued words to convince those on the other side to open it.
( 6 DOORS, 6 DOORS W/BARS, 3 PAIR OF DOUBLE DOORS(L&R) + Two 3X3 Grids)
What is behind door number #1? 17 more. Our Door set allows flexible use as jail cells, big bad boss double doors or a shiny lock for your rogue to pick or for your barbarian to kick down if the rogue was taking too long.
DM Tip: Placing doors before or after difficult battles can assist in helping to set a pace for your group to rest/restock and strategize, especially the double doors with giant skulls. The small opening on the doors with bars allows creative ways to use light, sound, spells and silver-tongued words to convince those on the other side to open it.
( 6 DOORS, 6 DOORS W/BARS, 3 PAIR OF DOUBLE DOORS(L&R) + Two 3X3 Grids)
What is behind door number #1? 17 more. Our Door set allows flexible use as jail cells, big bad boss double doors or a shiny lock for your rogue to pick or for your barbarian to kick down if the rogue was taking too long.
DM Tip: Placing doors before or after difficult battles can assist in helping to set a pace for your group to rest/restock and strategize, especially the double doors with giant skulls. The small opening on the doors with bars allows creative ways to use light, sound, spells and silver-tongued words to convince those on the other side to open it.